Sakhal in winter. A frozen island the world stopped remembering. You wake up cold. Find shelter or die. The dead are different here — stronger, faster, drawn to noise and warmth.
Everyone you meet is either a survivor like you or trying to kill you for the can of beans in your pocket. The traders know this. The bandits know this. The island knows this.
ShelterRest while you can — zombies kick doors, throw objects, and do many other strange things in here.
Bridge to NowhereThe snow covers our tracks.
Brief PeaceDon't get used to them.
Always Be ReadyThe dead don't sleep, and in here they can smell you.
Wrap Up TightSakhal will kill you faster than the bandits will.
The Open RoadFinding a vehicle may be a blessing. No mercy for foot stragglers.
The Loop
Spawn. Survive. Trade. Push. The shape of an evening on this island.
Spawn cold. Get your bearings. Find shelter, a fire, basic kit. Sticks, paper, rags, knife, water bottle. Sakhal is below freezing — your first enemy is the thermometer, not the infected.
Pro tip: the coast has tourist huts and fishermen's shacks with starter loot. Move inland once you're warm and fed.
Map up. Tourist locations, police stations, hiking trails. Once you know where you are, head south to the Tponka mountain region — there's a secret bunker built into the rock and it's where the meta starts.
The Red Keycard. Tponka bunker is heavily guarded — AI mercenaries patrol it, infected mob the lower levels. Survive the firefight and the Red Keycard is yours. Rare, valuable, easy to lose if you're not careful.
Bring backup. Solo runs are possible but stupid. Team up.
Get wheels. 19 custom drivable vehicles roam the roads — from a beat-up Bronco to an Audi RS6, a Dodge Ram, a Land Rover, a Mercedes V250 van, a Lifted Tahoe, even a MotorHome. Save the spark plugs. Custom carkey system — your vehicle is paired to a master key. Don't lose it.
The Trader. Get to the trader hub. Red Keycard opens the upper-tier gates. Sell scrap, buy armour, rifles, ammo, food, medicine. Build a real loadout.
Petro. Make your way to Petropavlovsk-Sakhalinsky — Petro. Dangerous town, AI bandit gangs hold it, but the docks have boats. Fishing vessels. Jetskis. Sea travel is the next chapter.
Sea-bound. Get off the mainland. The offshore platform near Petro has its own secrets. More to come on this front as the island reveals itself — the story isn't finished yet.
What's Hunting You
Three categories of trouble on this island. Respect all three.
The InfectedModded — stronger, smell-tracking, fatal in groups. Stealth wins. Noise dies.
AI Bandits10 factions patrol Sakhal — Raiders, Mercenaries, Civilian, East, West, Guards, Shamans, Lunatics. Each has its turf.
Orange TracersThe AI doesn't miss often.
And WorseThe Black Devil Ape doesn't tire. The Wendigo hunts at night. Some threats aren't human.
OffshoreThe platform near Petro has its own keycard gates.
Point of No ReturnSome routes only go one way.
The Sky Drops
Two airdrop systems run in parallel. Plane drops hit at random — listen for the C-130 — a parachute marks the spot, infected swarm the crate, AI mercenaries usually beat you there. Static drops respawn at fixed coastal positions every 45 min to 3 hours: Military, Medical, Premium, Builder, and the rare Jackpot.
Cargo locked while the chute is deployed. No air-looting. Get there first or fight for it.
Tponka Mountain BunkerTower of Doom. The Red Keycard lives here.
Red Keycard AccessNo card, no entry.
Keycard IntelRed cards drop at Tponka or rarely in Tier 2/3 military loot.
Custom Stable19 unique rides. Each one keyed to a master.
Fishing BoatsCatch fish at sea. Eat or sell.
The DocksBoat watchin'. Best place is a dock. Petro has plenty.
The Chronicle Board
Coming Soon
In Development
Characters who walk Sakhal don't leave many traces. Most die cold. Some die loud. A few become known.
We're building a system that watches who you are by what you do — kills, deaths, miles walked, things burned, hours alive. Not stats. Identity.
When it goes live, this board will show every named survivor on the island, their traits, their titles, their last known whereabouts.
Server is 1PP only. Hardcore tune. Heavy modlist. Custom vehicles, plane airdrops, AI patrols, modified infected, mutants, keycard bunkers. Drug economy in play. Bring friends. Survive together.